Rant #22 – The Deevolution of Video Games
If you just look at the sound and graphics you’d say video games have taken a huge leap forward, but I’d argue just the opposite. While games today look pretty the game play has been dumbed down to the point where it’s almost impossible not to beat a game.
Most games today have the option to save as many times as you want and at any point in the game. You can literally save games like Arkham Asylum and Mass Effect after every enemy you kill. You can also adjust the difficulty to the point where the enemies drop dead if you go near them. Try that shit with older games like Battletoads or Ninja Gaidan. I’m willing to bet 98% of anyone who’s played those games haven’t even come close to seeing the ending.
The fact that games have become so easy to beat has spoiled the gamer. Now when people play online games everyone looks for the cheapest and easiest way to play with the least amount of strategy involved. People will go to fun online poker sites and go all in on every hand, or hack a game so that you can insti-kill anyone, or snipe spawn sites in games like Halo.
So now we’re stuck with entire game systems like the Wii where no strategy is involved, you just wave your arm around like an idiot and someone randomly wins or you play a game online and half the people in the game are trying to find a cheat or exploit so they can win without putting in effort. I miss the days of side-scrollers, 3 lives and some continues.
It’s crazy how games now will always bend over backwards to make sure you win- this is how I feel these days.
http://penny-arcade.com/comic/2011/11/16
I went through Arkham City a few months back and felt like I did a pretty bang up job on it- UNTIL I just recently watched my girlfriend play through it and it honestly looked like ‘her Batman’ was partially blind, possibly autistic AND kept constantly dropping his keys. AND GUESS WHAT she beat the whole game… like the guys would get dumber the worse she did it seemed…. I still had to do the AR training for her, other than that she was getting tore up and still winning- and you can bet if she died she would respawn to a few seconds before she decided to stare at the ground and get punched in the head (“I’M BATMAN”) … it made me feel less awesome.
You also had Dark Souls last year a great game that was praised for its difficulty- until of course someone figured out you can beat it (this is an RPG mind you) in 35 minutes… while GTA4 got bashed in reviews because people thought the “bank mission” was too difficult.
Bottom line- games are easier because people are awful- not just at games but also as a species.
There are actually loads of details like that to take into consideration. That may be a great level to deliver up. I offer the ideas above as normal inspiration but clearly there are questions just like the one you bring up the place a very powerful factor can be working in trustworthy good faith. I don?t know if finest practices have emerged around issues like that, but I’m certain that your job is clearly identified as a good game. Both boys and girls really feel the affect of only a second’s pleasure, for the remainder of their lives.